Buy Shadowrun Corporate Intrigue Shadowrun Catalyst or The Scorpion Jar Mechwarrior: Dark Age, No. 13 or The Last Charge Mechwarrior: Dark Age, No. 29.
Shadowrun Corporate Intrigue (Shadowrun (Catalyst))$17.09Takes the wealth of information presented in CorporateGuide and turns some of the critical plot points into adventure seeds and campaigns for players. Provides detailed locations that can be dropped into different Sixth World settings, minimizing the work gamemasters have to do to prepare for a session or for a longer campaign. Details dozens of non-player characters that can be used either in campaigns based on plot points provided in this book or in any other campaign, especially those with a corporate-centered plot.
The Scorpion Jar (Mechwarrior: Dark Age, No. 13)$3.89The bestselling MechWarrior phenomenon continues Exarch Damien Redburn has called for the election of his replacement. As Paladins assemble, vying in the nomination process, Heather GioAvanti and Jonah Levin investigate suspicious activities swirling around this high-level gathering.
The Last Charge (Mechwarrior: Dark Age, No. 29)SOLD OUTTHE EPIC ACTION SAGA CONTINUES Anson Marik is at his wit's end. The Lyrans are pressing on his borders. His chief tactician has resigned. And his abilities as a leader are failing him. Now his enemies are on the move, taking the Commonwealth planet by planet, forcing Marik to pull his forces back in a bravely-fought running retreat. And if Marik cannot gather his strength to stop the invasion, his people will be doomed...
Mechwarrior: Dark Age #21: Principles of Desolation (A$2.69For more than a year, "divine leader" Daoshen Liao has relentlessly pushed his Capellan Confederation forces in their invasion of The Republic. Now the time comes for the next stage of his conquest-which will begin not with an enemy, but within his own family.
Shadowrun Dawn of Artifacts New Dawn 4$8.96CAT26403 Dawn of the Artifacts 4 - Shadowrun RPG 4th Edition by Catalyst Game Labs The Dawn of the Artifacts plotline concludes, bringing the Sixth World to the brink of an eruption of new magical powers. As with the other adventures, this fourth installment can be played in sequence with the previous adventures or on its own.Dawn of the Artifacts 4 will open up new plotlines and possibilities for future Shadowrun books and events, while also providing street-level action in key Sixth World settings.
Shadowrun #4: Drops of Corruption: A Shadowrun Novel$57.19A new world of danger... Bannickburn is a burnt-out Scottish mage with little power and even less going for him when he falls into fast company with a crew of casino-running criminals. Soon he's back living the high life he's used to. But just when Bannickburn thinks he's hit the jackpot, he learns that in every game, winners can turn into losers with the squeeze of a trigger.
MAC V SOG: Team History of a Clandestine Army (MAC V$150.00MAC V SOG: Team History of a Clandestine Army. This hard cover 390 page book explains the history of this secret organization, the Forward Observation Bases / Compounds (camps) and the men who served on Spike / Recon Teams: Arizona (CCC), California (CCC), Iowa (CCC) and North Carolina. The publication breaks down the Reconnaissance Teams in a chronological pictorial order of the veterans through interviews and non-published photographs.
Classic Battletech: Technical Readout 3058 Upgrade$25.49Wars Past. Wars Present. In the 3050's, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity.
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