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3D Game Alchemy for Doom, Doom Ii, Heretic, and Hexen
Sams Publishing Product Details - Ratings and reviews for 3d game alchemy for doom, doom ii, heretic, and hexen. |
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by: Steve Benner
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$39.99 $0.93 |
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Sales Rank: 1949867 Sams Publishing Released: 1996-05 |
Avg. Customer Review:  Media: Paperback (1)
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Product Description
Don't just play Doom, create your own Doom, Doom II, Heretic, and Hexen worlds and creatures with the new and updated tools included in this package. The book contains 700 pages of expert step-by-step advice on how to use the included softwre to modify game worlds.
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3D Game Alchemy for Doom, Doom Ii, Heretic, and Hexen
- Paperback: 758 pages
- Publisher: Sams Publishing; 1996-05
- Label: Sams Publishing
- Studio: Sams Publishing
- ISBN: 0672309351
- Average Customer Review:
based on 1 reviews
- Sales Rank in Books: #1949867
Avg. Customer Review:
3 of 3 people found the following review helpful:
Customer Rating: 
Summary: 3D game Alchemy 2003-01-04
Comment: I bought this book used from the amazon.com market place, due to the fact that it is currently out of print. It really is an excellent buy for anyone wishing to partake in any kind of Doom/Heretic/Hexen editing. It is also fairly easy to understand for someone not familiar with game editing and gives full guidelines and tutorials on how to effectively use all the programs given on the CD (stuff like level editing programs, Graphics/sound extractors for Wad files and the actual Doom.exe file). In addition to this it includes loads of new levels for Doom/Doom2/Heretic/Hexen complete with a front end program for easy running of the levels. This book does seem rather dated at first, what with Doom using 3d sprites as opposed to the Monster 3D games of today, e.g. Half-Life, but a lot of the things you learn through this book can be applied to newer games and the tools used to edit them. After using this book to make my own levels and TCs I found that it gave me a good grounding for the games I edit nowadays, e.g. the quake series and also Duke Nukem 3D. In closing I would thoroughly recommend this book to Beginners and Master programmers alike as it contains a multitude of hints and grounding which will last the test of time through it's application to current and upcoming 3D game titles.
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