Beginning Math Concepts for Game Developers (Applied Mathematics)

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Beginning Math Concepts for (Applied Mathematics)
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  1. Paperback: 336 pages: 1 item
  2. Publisher: Course Technology PTR; 2006-10-10
  3. Author: Ph.D. John P Flynt, Boris Meltreger
  4. ISBN: 1598632906
  5. Sales Rank in Books: #1802270

Product Review

Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the solution! It includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations. By the time you finish, you will have developed a complete application from the ground up that allows you to endlessly explore game development scenarios for 2D games. If you have a basic understanding of programming essentials and a desire to hone your math skills, then get ready to take a unique journey that examines what is possible when you combine game development with basic math concepts.

Customer Reviews

Average Customer Review
2.0 out of 5 stars (1 customer review)

5 of 5 people found the following review helpful
2.0 out of 5 stars //#7 Retreove coordSets va;ies amd write a table, December 23, 2008
L. Figueroa "nyguerrillagirl" (New Jersey) - See all my reviews
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This review is from: Beginning Math Concepts for Game Developers (Applied Mathematics) (Paperback)
The title of the review is extracted from a comment line in a program presented in chapter 4. I hate to start a review complaining about errors, but I don't know why the example program text in the book could not get the ++ operator right (after chapter one it turned into + +). The errors in the book are annoying maybe more is expected from a book that states "...every program is explained in intricate detail, so if you are a beginner, you stand an excellent chance of being able to progress through the book without much difficulty." I don't think it makes a good impression to beginner's to show them programs that will not compile because of the syntax errors (+ + or missing brackets). I have managed to collect several pages of errors in the book. I can't make up my mind which was worse -- text not matching programs being discussed (wrong function arguments, equations), the syntax errors in the book, or programs in the book not matching program on the CD.

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