Home Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Wizards of the Coast Product Details - Ratings and reviews for dungeon master's guide: core rulebook ii (dungeons & dragons d20 3.5 fantasy roleplaying).
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
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Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Comment: The majority of this book is geared towards the GM who wishes to write their own adventures. However, even if you only plan to run pregenerated modules this book is definitely a must have for any D&D V3.5 GM. It has great advice on how to customize any adventure and is full of useful charts and examples. Along with extra rules and information not covered in the Player's Handbook.
Customer Rating:
Summary: DMG 3.5 2009-10-02
Comment: The product was exactly as described and I recieved it earlier than I thought I would. Would definately buy from this seller again.
Customer Rating:
Summary: Leading 2009-08-20
Comment: The Dungeon Master's Guide is a well planned out book that will guide and assist any Dungeon Master, from first-timers to experienced veterans. The tables are very handy for thinking of ideas on the fly.
Customer Rating:
Summary: blarghag? 2009-08-02
Comment: I received exactly what I wanted and it was in the time they said they would deliver it. What else do I need to write about?
Customer Rating:
Summary: Complete guide to world-building 2009-06-29
Comment: This is a complete guide to world-building. If you are planning on building your own campaign setting, you need this book to help you flesh out cities, landscapes, environment, population, government, etc. The whole first half of the book is devoted to making your world as awesome as possible. The next quarter tells you how to deal with players, as cantankerous as they can be at times, including rule-solving disputes, spur-of-the-moment changes, and how to deal with a player who threatens the stability of your playing group. Lastly, it contains a few prestige classes, and a basic listing of common magic items for use in the campaign. Overall, a very, very useful book for DMs, but I would keep it out of the hands of players.
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Dungeon Master's Guide: Core Rulebook II - Dungeons and Dragons d20 3.5 Fantasy Roleplaying