Author: Aaron Rosenberg, Sam Chupp, Hilary Doda, Ann Dupuis, Lee Gold, Matt Forbeck, Kenneth Hite, Larry D. Hols, Steven S. Long, Steven Marsh, Frank Mentzer, John Nephew, John R. Phythyon Jr., Jean Rabe, Mark Simmons, Lester Smith, James M. Ward, Ross Winn, John Kovalic
ISBN: 1887154116
Sales Rank in Books: #988013
Product Review
In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved.
If you've never GM'd before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you're a veteran.
If you are an experience gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games.
For use with any roleplaying game (examples are drawn from the d20 and Fudge systems).
Featuring John Kovalic's "Dork Tower" comic strips, and Same Chupp - Gamemastering for Kids, Hilary Doda - Women at the Gaming Table, Ann Dupuis - The Science and Art of Mapmaking, Lee Gold - NPCs: Not Paper Cutouts, Matt Forbeck - Running a Con Game, Kenneth Hite - The Joy of Research, Larry D. Hols - Throw 'em to the Wolves!, Steven S. Lng - Genre and Setting Simulation, Steven Marsh - Treasure, Frank Mentzer - Trust at the Gaming Table, John Nephew - The Beginner's Game, John R. Phythyon, Jr. - Creating Memorable Villains, Jean Rabe - Winging It, Mark Simmons - Gamemaster's Flowchart 101, Lester Smith - Campaign Troubleshooting, James M. Ward - Campaign World-building, Ross Winn - Character Creation
('d20 System' and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission. The Fudge System logo is a trademark of Steffan O'Sullivan, used under license. Logo design by Daniel M. Davis.)
Customer Reviews
Average Customer Review
(2 customer reviews)
1 of 2 people found the following review helpful
Food for Thought, January 16, 2007
Robert Slaughter (Atlanta, GA United States) - See all my reviews
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This review is from: Gamemastering Secrets Second Edition (Hardcover)
This book is a collection of essays by notables in the gaming field, and their thoughts about the purpose of the Gamemaster, and ideas on how to make the roleplaying experience better for all. While it does have some "try this" tips, it really isn't a "how to do gamemastering" book, in the sense of checklists and steps.
0 of 2 people found the following review helpful
A book full of ideas, January 4, 2007
S. Dennis "The Rubicon" (Houston, TX) - See all my reviews
This review is from: Gamemastering Secrets Second Edition (Hardcover)
This book is a good resource for Dungeon Masters to gain a different voice in ideas in creating stories for your players. It is a good addition to a DM's library