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Mastering Unreal Technology: The Art of Level Design
Sams Product Details - Ratings and reviews for mastering unreal technology: the art of level design. |

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by: Jason Busby,
Zak Parrish,
Joel VanEenwyk
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Sales Rank: 59637 Sams Released: 2004-12-12 |
Avg. Customer Review:  Eligible for FREE Super Saver Shipping on orders over $25. Media: Paperback (1)
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| Price: $35.74 |
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Product Description
Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.
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Mastering Unreal Technology: The Art of Level Design
- Paperback: 984 pages
- Publisher: Sams; 2004-12-12
- Label: Sams
- Studio: Sams
- ISBN: 0672326922
- Average Customer Review:
based on 28 reviews
- Sales Rank in Books: #59637
Avg. Customer Review:
1 of 2 people found the following review helpful:
Customer Rating: 
Summary: The most useless book in sale 2008-04-29
Comment: Bad quality figures, bad quality of press, but, these are the smaller defects.
It is the most useless book you can buy.
In Internet Unreal fans communities you can find more useful tutorials and, surely, more easier to read. Sincerely, I don't understand how it is possible publish a book as this. I haven't intention to denigrate the author, I think he will be able to write better, in future. Only, I'sorry to throw my monies.
1 of 2 people found the following review helpful:
Customer Rating: 
Summary: Never again 2008-03-10
Comment: This book like many others I've tried to learn from comes with useless tutorials because it uses Maya 5.0 which also requires you to obtain a key for it. You cannot get a key so you cannot install it and Maya only lets you download 8.5 now so the plugins you need that the book CD comes with are useless.
Its as useless as "Game Programming All in One third edition". Never again will I buy any book on programming that was written over a year ago because the software updates so fast that the resources you need that the books come with are always useless.
1 of 1 people found the following review helpful:
Customer Rating: 
Summary: A Very Helpful Book 2007-09-21
Comment: I am a Game Art Development student, and this book has been indespensible in aiding in my understanding of the Unreal Editor. Without this book, I'm sure that it would've taken me waaaaayyy longer to get things done than the limited time that I had. Even though the book is more expensive than the game itself, it is a must have for any aspiring modder or game creator.
0 of 0 people found the following review helpful:
Customer Rating: 
Summary: Haven't Used it just yet... 2007-08-04
Comment: I just bought this book, and although It seems like it's going to be great, my major problem is finding either Maya PLE 5.0's registration number, or Maya 7.0 PLE and its registration number.
the Autodesk site only has Maya PLE 8.5 to download and there are only plug-ins for Unreal for Maya 5.0 PLE and Maya 7.0 PLE (note: there is no version for the regular Maya)
So it kind of leaves you stuck with nothing to use. There is also nothing on the net about it either.
1 of 1 people found the following review helpful:
Customer Rating: 
Summary: If you want to know how to make a MOD or GAME... Get This... 2007-05-12
Comment: Wow, it Big, It heavy and yes my Friends it is a red Brick, But it well worth ever cent and every page. Packed full of Useful Information and Helpful Tutorials it writen with the Lamen in mind. and take you into the Skills needed to make almost a full game. The one thing it lacks is the swcripting language section. But this is forgivable as it would make the book way bigger and much more complex to read if you a new guy trying to make a few little Deathmatch levels.
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