Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.
Product Details
Mastering Unreal Technology: The Art of Level Design
Paperback: 984 pages
Publisher: Sams; 2004-12-12
Label: Sams
Studio: Sams
ISBN: 0672326922
Average Customer Review: based on 37 reviews
Sales Rank in Books: #425004
Customer Reviews
Avg. Customer Review:
Customer Rating:
Summary: Good 2010-01-31
Comment: It came in decent quality. Some pages crinkled a bit but there is no writing or hightlighting in the book.
Customer Rating:
Summary: OK intro, very outdated 2009-12-04
Comment: This was probably a pretty good intro to the Unreal Editor when it came out. Unfortunately, the editor has since gone through at least 2 new versions with many changes making it really hard to follow along or do any of the tutorials. I did learn by mostly having to search through the editor for where things are now, which often introduces you to areas that may not even be mentioned in the book. The tutorial files for UT2 mostly won't open in the more current versions of the software, UT3 and most recently UDK. A third of the book is dedicated to Maya which has gone through at least five or six additional versions since the books release. The Maya tutorials mostly require a plugin which, of course, has not been updated to accommodate newer versions of Unreal or Maya. As such, the Maya portions are OK as basic Maya references, but useless as to it's integration with Unreal in both software's current versions. I gave it a three as it's a decent overview of earlier versions of Unreal. there is some good info in it but I recommend picking up a cheap or used copy if you're thinking about purchasing it purely as a reference.
Customer Rating:
Summary: Good start 2009-08-31
Comment: This book is a great start if you are interested in designing your own levels or creating a new game. Good step by step tutorials to give you a good idea of how to create similar levels. I would highly recommend this book for beginners and intermediate game/level designers.
Customer Rating:
Summary: Not great for 1000 pages. 2009-07-12
Comment: I was using UnrealEd before I bought this book and I wanted to gain more insight. This book contained almost nothing I didn't already know and I wouldn't recommend it for anyone who has used UnrealEd extensively. It doesn't cover what you would think for 1000 pages. It only covers the basics of everything. But for someone who wants to get into UnrealEd this would be a great book. Don't expect to become an expert with this book, it just teaches the fundamentals, which is still a great start for beginners.
Also, one third of the book pertains to 3D modeling, which should be a separate book in itself. Yes, it's great to know about 3D modeling when creating maps but it's an entirely different field.
Customer Rating:
Summary: Horribly defunct 2009-06-30
Comment: This was once a great book on the subject of level design - I have no reason to doubt that. However, it is no longer of any use. You need to supply your own copy of Unreal 2000 to work with the book, and that game is out of date. Moreover, you need to supply your own copy of Maya 9, which you can no longer get by any simple methods.
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Mastering Unreal Technology: The Art of Level Design