Product Review
An indispensable resource containing more than 100 new monsters for any Dungeons & Dragons© game.
This supplement to the D&D game provides descriptions for a vast array of new creatures. Several design changes have been implemented from previous monster titles due to fan feedback. Each monster will now be illustrated, and each entry will now begin at the top of its own page. Both of these changes are meant to facilitate faster gameplay. There will also be details on how to include any creature in a Forgotten Realms© or Eberron campaign.
Customer Reviews
Average Customer Review
(25 customer reviews) 39 of 41 people found the following review helpful
Holiday Gamer / Weekend Warrior,
December 2, 2004 Jaltith the Wild (Chicago, IL) - See all my reviews
This review is from: Monster Manual III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (No. 3) (Hardcover)
I just don't have the time that I used to, and my friends live all over, so I'm what you call a Holiday Gamer. I don't have all the feats memorized or monster strengths and weakness strategies fully understood. This makes it difficult as the DM for my campaign because we always reference play (look up stats during battle, consult a chart while exploring for secret passages)
That's why this book deserves a 5 star rating from me. Not only does it include the basic charts, pictures etc. of the monsters, but it gives you example paragraphs to read to the players when the first encounter the beast. And secondly, most monsters, at least the difficult ones or spell casters, tell you a round by round strategy of how the monster fights, when it flees, when it watches, and how it gathers information about the party.
For example : "you see a stern but regal looking head float above a shimmering humanoid body of a warrior. Streams of light show through cracks in its...Read more
40 of 45 people found the following review helpful
Depends on your game,
October 5, 2004 D. Keen "awen seeker" (USA) - See all my reviews
This review is from: Monster Manual III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (No. 3) (Hardcover)
I've only had a chance to look through this book so far, but I plan to buy. It passed my main test: one of my players thumbed through it in the bookstore and now dreads me getting the book because of what it will no-doubt put his poor character through. The inventiveness in these creatures means that you can do more with monsters than "he runs up and swings at you," which makes the players think first before they swing.
The usefulness of this book may really depend on what sort of game you're running. I, for one, run an undead-heavy campaign (and am looking forward to Libris Mortis for obvious reasons), and this book seems to have some very inventive undead. It also has several interesting fey creatures, something beyond your standard nixie-pixie-grig type... darker types including the Redcaps. It fleshes out a couple types that get overlooked.
Also of note: the Shifter, Changeling, and Warforged of the Eberron setting are statted here. So, if you like the...Read more
37 of 43 people found the following review helpful
Another solid chunk o' crunch from WOTC,
November 2, 2004 J. Roberts "RP madman" - See all my reviews
This review is from: Monster Manual III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (No. 3) (Hardcover)
Both of you who read all of my reviews know that I'm constantly harping on WOTC for having copy editors with a weak to middling grasp of the English language. For the price of a hardover RPG book these days, I do honestly expect perfection in the use of language. This book isn't quite perfect, but it's close, much closer than most of the other WOTC books I've looked at recently.
The content's really good, too. I've already used about a dozen monsters from this book, from the summoning ooze to a few species of dinosaur and a tribelet of skullcrusher ogres. In each and every case, the new players and old were kept off-balance by the mix of unique special abilities and misleading metagaming.
Against the skullcrusher ogres, for example, my group chose to use standard anti-ogre tactics and were roundly trounced for their metagaming ways. It was delicious to watch, particularly when it was the newest gamer in the group who came up with the plan to root out the rather...Read more