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Quake III Arena: Prima's Official Strategy Guide

Prima Games Product Details - Ratings and reviews for quake iii arena: prima's official strategy guide.

Quake III Arena: Primas Official Strategy Guide


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by: Steve Honeywell

List Price:
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$19.99
$0.47
Sales Rank: 996650
Prima Games
Released: 1999-12-15

Avg. Customer Review: 4 Star
Media: Paperback (1)

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Product Review
Product Description


Essential deathmatch tips
Stats for all weapons and equipment
In-depth descriptions for all characters
Detailed maps with locations of weapons and secret areas
Expert advice for advanced combat tactics



Product Details
Quake III Arena: Prima's Official Strategy Guide
  • Paperback: 200 pages
  • Publisher: Prima Games; 1999-12-15
  • Label: Prima Games
  • Studio: Prima Games
  • ISBN: 0761525882
  • Average Customer Review: 4 Star based on 2 reviews
  • Sales Rank in Books: #996650


Customer Reviews
Avg. Customer Review:4 Star

22 of 22 people found the following review helpful:

Customer Rating: 4 Star
Summary: A very good overview and introduction to Quake III Arena 2000-05-23
Comment: This 'Official Strategy Guide' from Prima was jointly produced with id Software, the creators of the Quake game series - and the appearance and layout of the book meets the high standards you'd expect from an id product; it's glossy, full of diagrams and screenshots, and is a pleasure to read. If you're already a Q3A player, you'll probably be tempted to sit down and spend an entire afternoon reading this guide!

The book contains a variety of material: a section on weapons (usefully describing their comparative benefits), a chapter on arena basics (including some useful tips on BFG/rocket jumping, air control and splash damage) and a guide to the built-in characters (interesting, but doesn't add much to your gameplay skills).

After these diversions comes the main section of the book: a level-by-level guide to all the arenas provided with the original release of the game. These sections vary in size and detail in accordance with the complexity of the level covered - so the later arena levels tend to get more coverage. Each contains a diagram of the entire map seen from above - these are useful, but the diagrams are literal birds-eye views, so they include ceilings and roof bars (difficult to see through). Also, it's a bit hard to visualize the multi-floor levels from these diagrams. After the map diagrams is a guide to getting around the level in question - this is generally the most useful part, containing many tips and secrets that you'd be very unlikely to stumble across by yourself when playing the game.

Without doubt, reading this book will make you a better Quake III player - though of course it's no substitute for indulging in hours of dedicated gameplay! The book isn't perfect - the screenshots are too small in most cases, the guide lacks an index, and the author makes no mention of the actual map file names (eg 'Q3DM17' for 'The Longest Yard') or the Q3A console syntax. Still, these are small complaints.

A last word: As id continue to bring out Q3A point releases, they add levels (eg the recent new Space CTF map) - obviously the book won't keep up with these. Also, when you enter the world of custom player-designed maps you'll probably miss the helpful advice that Prima's guide can provide! Anyway, with the 'mission pack' Team Arena due for release some time soon, I'm sure we'll be seeing a follow-up guide from the publishers.


3 of 17 people found the following review helpful:

Customer Rating: 4 Star
Summary: Quake III Arena 2000-04-29
Comment: so clear , ez to understand



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Quake III Arena: Prima's Official Strategy Guide

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