Amazon.com Review
Quake is the hottest thing going in computer gaming these days. In this groundbreaking action game from id Software, you must protect the earth by charging headlong into battle against hordes of angry, evil, ugly creatures. It's one of you against hundreds of them--but you get neat toys such as nailguns and rocket launchers to make the job easier (and messier). Why is Quake so popular? For starters, Quake comes to us from the same folks who created DOOM, which hit the computer game scene four years ago--forever changing desktops and hindering productivity levels around the world. Quake is similar to DOOM, but many times better. In Quake, the 3-D worlds are far more intricate and engaging, the monsters are more realistic (well, as realistic as leaping, sharp-toothed demons can be), and fans can play the game over the Internet. You'll find one of the largest and most committed (in more ways than one) online gaming communities. There are around-the-clock deathmatch opportunities, hundreds of custom levels, and clans of expert killers waiting to gib you into the wee hours. Whether multiplayer or single player, Quake is exciting, addictive, and consistently gruesome.
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Quake
- CD-ROM: 0 pages
- Publisher: Atari; 1996-10
- Label: Atari
- Studio: Atari
- ISBN: 1568933630
- Average Customer Review:
based on 12 reviews
- Sales Rank in Books: #2448071
Avg. Customer Review:
0 of 0 people found the following review helpful:
Customer Rating: 
Summary: The most exciting game ever made! 2005-05-16
Comment: The root of everything you know about today's gaming. You better keep in mind that 2006 will be the 10th anniversary of QUAKE. So get yourself a copy of this great game.
2 of 2 people found the following review helpful:
Customer Rating: 
Summary: Long on Challenge, Short on Originality 2000-10-20
Comment: Quake is a fast-paced, first person combat game that combines an improved Doom-style system and monsters with unimproved Doom-style weapons and storyline.Four "dimensions," or game sections, each divided into five to eight levels, comprise the world of Quake. These sections, "Dimension of the Doomed," "Realm of Black Magic," "Netherworld," and "The Elder World," are dungeon-like settings infested with a wide variety of monsters, traps, secret areas, and hazards. Players must locate keys, typically two per level, in order to progress to the finish. No "action" button(e.g., the space bar in most Doom-style games) is required to open doors or push buttons; such feature are automatically activated when the character is in proximity. Looking and shooting in all directions, including up and down, and swimming are some of the improvements upon the Doom-style system. A unique interface at the start of a new game allows a player to select different hallways for "Easy," "Medium," "Hard," or "Nightmare" difficulty levels (although the entrance to the latter is actually hidden, so people don't wander into it accidentally). Once difficulty level is selected, the player can enter any of the dimensions. While it is recommended that the dimensions be played through in order, this sort of interface essentially allows players to switch difficulty level in between levels, if desired. Characters start off with an axe--decidely less dramatic than the Doom chainsaw--and a shotgun with 25 shells, and rapidly acquire an arsenal of progressively deadlier weapons, including a double-barrelled shotgun, a "nailgun," a "perforator," a grenade launcher, a rocket launcher, and a "thunderbolt," as well as ammunition, armor, and various power-ups, such as health, protective suits, rings of invisibility, pentagrams of protection, and a rune that temporarily quadruples your damage, turning you into even more of a killing machine. When a new dimension is entered, your character once again starts off with a shotgun and 25 shells (and the stupid axe). Monsters include rottweilers, grunts and enforcers (basic soldier types), knights and deathknights (heavily armored, sword-wielding fiends), rotfish (to make the water hazards even more hazardous), zombies that won't stay dead, scrags (sort of like flying worms), ogres (armed with chainsaws and grenades), spawns (big ugly bouncing blobs), fiends (demonic werewolves), vores (spidery monsters), and shamblers (huge beasts that sling lightning). According to the manual, grunts are "goons with probes inserted into their pleasure centers, wired up so that when they kill someone, they get paroxysms of ecstasy." Gratefully, no evidence for this is provided in the game. Unfortunately, for all that it has going for it, many aspects of Quake also suffer from a marked unoriginality. "You get the phone call at 4 a.m. and by 5:30 you're in the secret installation," the introduction to the game begins. Oh no, not 4 a.m.! Horrors! It then goes on to explain how you are a top notch government agent that must keep some evil being from opening the gates of hell and overrunning the world. Sound familiar? It should, seeing as it is the plot for fully half the Doom-style computer games on the market, including Doom. For a game that clearly required many months of work to produce, it is a bit sad that only about 20 minutes went into developing the background. And while the weapons are pretty neat, they are not overly original. Essentially, you get two types of shotgun, two types of machine gun, two types of grenade launcher, and an energy weapon. Oh, and that damned axe, which does not even go "swish" or "chunk." In short, a selection that does not measure up to the weapons arrays of Doom or Strife. And some of the monsters, such as the grunts and enforcers, seem repackaged from earlier games. Overall, however, Quake is a very worthwhile, challenging game that is certain to be a hit with most people who like this style of game. Its hackneyed elements do not really detract from play; a bit more originality, however, might have made this game even more enjoyable. --Michael Varhola for Skirmisher Online Gaming Magazine
2 of 2 people found the following review helpful:
Customer Rating: 
Summary: It was the first game to enter my dreams 1999-06-19
Comment: (whenever I finally got around to sleeping, anyway) It's the creepiest/scariest game of it's time. Amazing level of violence and brutality. A sureal landscape of mind-warping 3D architecture. Most fitting soundtrack for a game ever (Trent Reznor, you rule), it sets the mood beautifully. Super-intense multiplayer. Gripping and involving single-player environments. For the thousands of hours I have put into this game, I see no loss.
1 of 1 people found the following review helpful:
Customer Rating: 
Summary: IT RULES!!!!!!!!!!!!!! 1999-05-30
Comment: I First got Quake 2 from Gateway when we got our computer. Quake 2 was hard, it took 4 months to beat on easy.(and I'm an exper. player) When I beat it I wanted to get Quake. We just got it and it Rules. If you don't like it you've got a bad problem, see a docter.
1 of 1 people found the following review helpful:
Customer Rating: 
Summary: Very Excellent 1999-01-19
Comment: This game is a must if you like first person 3d shooter. Quake provides a wide variety of game play. The multiplayer aspect of the game makes it worth playing over and over. There are many mods (modifacations) that you can add on for extra and different game play. Team Fortress, which is by far the most popular mod, is the most fantastic multiplayer game out there that I've played. Also for those of you who are nerds, Quake II multiplayer actually shrinks the players and makes you think that the levels are actually bigger. :)
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