4 of 5 people found the following review helpful
A Fun and Interesting Approach to Simulation From the Ground and Up,
February 27, 2007 Brandon Booth "darkspy5" (Boulder, CO USA) - See all my reviews
This review is from: Simulation and Event Modeling for Game Developers (Paperback)
This book provides an introduction to some of the basic concepts
involved in using simulation as a part of computer applications and
games. Its content is both conceptual and practical. Conceptually, it
provides extended discussions of some of the theory that might be involved
in simulation design. The theory in part relates to literary and
sociological approaches to cultural criticism, so if you do not do much
reading in this area, you will find the language fairly strange. The
vocabulary goes beyond anything you'll ever find in a standard book on
programming (iconic logic, hermeneutics, phenomenology, and so on). On
a practical level the book provides several MS Studio projects that put
the concepts to use. In most of the chapters it provides extended
discussions of C++ and DirectX, and in this respect it is helpful to
beginning programmers. The last...Read more
0 of 5 people found the following review helpful
I like this seller, the book is quite good and deliver day is early than expected,
October 14, 2009 Tran Son - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Simulation and Event Modeling for Game Developers (Paperback)
I like this seller, the book is quite good and deliver day is early than expected
3 of 11 people found the following review helpful
Don't buy this book,
April 26, 2006 John Nash - See all my reviews
This review is from: Simulation and Event Modeling for Game Developers (Paperback)
Key words: Obscure, vague and unfocused.
Even simple ideas and concepts are presented in an unfocused, hand-waving style. The (vague) signal has a hard time penetrating the noise.
The few things the authors have to say has already been said before and better by other authors.