Simulation and Event Modeling for Game Developers

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Simulation and Event Modeling Game Developers
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  1. Paperback: 568 pages: 1 item
  2. Publisher: Course Technology PTR; 2005-08-15
  3. Author: Ph.D. John P Flynt, Benjamin Vinson
  4. ISBN: 1592008488
  5. Sales Rank in Books: #2061873

Product Review

"Simulation and Event Modeling for Game Developers" addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games. This book provides a comprehensive introduction for understanding, designing, programming, and testing software for models and simulations. Readers will begin with an introduction to the conceptual foundations of simulation and how to gather requirements and design software for simulation. From there, the reader covers a C++/DirectX framework that can be used to develop simulations and learns how to set up worlds and entities for simulation. Readers will also examine AI, physics, and environments for event simulation as well as the development of models for simulating entire systems, such as floods and traffic flows. The book wraps up with coverage of testing simulation software. Throughout, the book provides numerous working examples readers can recreate or run as demonstrations and exposes readers to practical and theoretical considerations involved in the planning, development, and testing of games and system model. Each chapter emphasizes a hand-on approach to learning.

Customer Reviews

Average Customer Review
3.7 out of 5 stars (3 customer reviews)

4 of 5 people found the following review helpful
5.0 out of 5 stars A Fun and Interesting Approach to Simulation From the Ground and Up, February 27, 2007
Brandon Booth "darkspy5" (Boulder, CO USA) - See all my reviews
(REAL NAME)   
This review is from: Simulation and Event Modeling for Game Developers (Paperback)
This book provides an introduction to some of the basic concepts

involved in using simulation as a part of computer applications and

games. Its content is both conceptual and practical. Conceptually, it

provides extended discussions of some of the theory that might be involved

in simulation design. The theory in part relates to literary and

sociological approaches to cultural criticism, so if you do not do much

reading in this area, you will find the language fairly strange. The

vocabulary goes beyond anything you'll ever find in a standard book on

programming (iconic logic, hermeneutics, phenomenology, and so on). On

a practical level the book provides several MS Studio projects that put

the concepts to use. In most of the chapters it provides extended

discussions of C++ and DirectX, and in this respect it is helpful to

beginning programmers. The last...Read more


0 of 5 people found the following review helpful
5.0 out of 5 stars I like this seller, the book is quite good and deliver day is early than expected, October 14, 2009
Tran Son - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Simulation and Event Modeling for Game Developers (Paperback)
I like this seller, the book is quite good and deliver day is early than expected


3 of 11 people found the following review helpful
1.0 out of 5 stars Don't buy this book, April 26, 2006
John Nash - See all my reviews
This review is from: Simulation and Event Modeling for Game Developers (Paperback)
Key words: Obscure, vague and unfocused.

Even simple ideas and concepts are presented in an unfocused, hand-waving style. The (vague) signal has a hard time penetrating the noise.

The few things the authors have to say has already been said before and better by other authors.

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