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Software Engineering for Game Developers (Software Engineering Series)

Course Technology PTR Product Details - Ratings and reviews for software engineering for game developers (software engineering series).

Software Engineering for Game Developers (Software Engineering Series)


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by: Ph.D., John P Flynt, Omar Salem

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Sales Rank: 133834
Course Technology PTR
Released: 2004-11-08

Avg. Customer Review: 5 Star
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Media: Paperback (1)

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Product Review
Product Description

Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.



Product Details
Software Engineering for Game Developers (Software Engineering Series)
  • Paperback: 904 pages
  • Publisher: Course Technology PTR; 2004-11-08
  • Label: Course Technology PTR
  • Studio: Course Technology PTR
  • ISBN: 1592001556
  • Average Customer Review: 5 Star based on 2 reviews
  • Sales Rank in Books: #133834


Customer Reviews
Avg. Customer Review:5 Star

0 of 0 people found the following review helpful:

Customer Rating: 5 Star
Summary: Nice book for beginners 2006-01-23
Comment: I like the fact that the author got out of his way to actually create a game to illustrate the software engineering methodology. Also, all the code and documents of the game are on the CD.

The only CON I would give to this book is that it keeps referring to things that have not been explained. So, if you are on Ch. 1 you have to quickly go and read a section on Ch. 3 to understand what the author is saying on Ch. 1 (Obviously Ch. 1 is an introduction to the whole book and it is supposed to talk about everything. This is just an example)

I would seriously recommend anyone interested in game developing and software engineering to get this book. Unlike other books in the Xtreme game developing series. Most of them are misleading.


19 of 20 people found the following review helpful:

Customer Rating: 5 Star
Summary: The professional approach 2004-12-12
Comment: This book takes a very interesting (and possibly unique) approach to game developing. It's a detailed discussion on the development of a real game (30,000 lines of code) by a small team of game developers.

The book starts with the development of a set of requirements for the game. What's the game all about, what tools are going to be used, what is the scope of the project? Indeed, what makes a good set of requirements in the first place. From there it goes to modelling the game using UML. This step helps to visualize the system that constitutes the game. Why model, how to model? From here the next step is the basic software design. What's the structure of the program going to be? Why? ?What are alternatives? Then on to the next step and the next.

This is not a description of how the play the game, this is an introductory to intermediate (maybe even advanced) book on Software Engineering. It is oriented to gaming, but it covers the basic rules of any major software project. The approach that it uses leads you through the process one step at a time, it gives you the way professional developers approach the business.



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Software Engineering for Game Developers - Software Engineering Series

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