Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments.
By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry.
Inside, you'll learn how to:
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23 of 23 people found the following review helpful: By This review is from: The Game Artist's Guide to Maya (Paperback) I got this book, as well as Game Character Development in Maya, at the same time, so it made it a little easier to review this book in comparison.
I am just starting out with Maya, taking courses on 3DBuzz, playing with the PLE version of Maya, so I really should have read the title of this book a few times to let it sink in. This is a book for CURRENT GAME ARTISTS. This is NOT really a book for people just starting out with Maya. The author does not explain a lot of what he's doing as far as theory goes, because he's assuming that you already KNOW the theory, and are just moving your skills to Maya. This is not a bad thing, of course, but caveat emptor for the n00b like myself you buys this assuming your going to be led by the hand. For those people, I highly recommend the previously mentioned 'Game Character Development in Maya'. I'm NOT knocking this book!!! It seems like a really good one for the audience it's intended for, and I'll probably put it on my bookshelf...Read more 16 of 19 people found the following review helpful: By This review is from: The Game Artist's Guide to Maya (Paperback) First of all, this is a great book. I read it cover-to-cover twice within the first 24 hours. Now don't get the title wrong, 3D modelling will never be easy, and no book can ever make it so. What a book can do, and this book does very well, is to get you started.
After the first chapter, which is a very interesting and useful tour around the "what's" and "how's" of the games industry, the book goes on to describe every step in the creation of a game character, from the initial concepts are made to the textured, animated model is finished and ready for the game. The book is built around a tutorial for a fantasy creature, but with comments on each step in general included where this is different from the character the book deals with. Being a novice modeller myself, I had several "so THAT'S how they do that" experiences while reading through the book, but I'm sure even experienced modellers would learn something. The first chapter on how to get a job in the...Read more 7 of 7 people found the following review helpful: By Phopo (Canada) - See all my reviews This review is from: The Game Artist's Guide to Maya (Paperback) I've read the book through and I have to say it certainly hit its demographic; those who wish to extend their basic Maya skills to game art in all aspects (up to and including tips on simply getting a job as a game artist) should buy this book. If you're attempting to learn Maya or 3D altogether than you might as well pass on this book.
About the only point lacking in this book is its narrow scope -- no mention of particle effects not directly associated with the model, no mention of Sub-D modelling, etc. That critique mentioned, he had a topic to cover -- and what was on topic was covered thoroughly. If you wish to pick up a book about learning to develop game art with polycount a concern, specifically modelling humanoid creatures, this book is for you -- and as a bonus you'll learn to have a respectible reel to demonstrate your added talents. If you don't know Maya, take that first step first -- then pick up this book, its a fairly light load (1-2 days...Read more |