Brought to you from Maya Press, here's the only official guide to creating 3D game art and animations with Maya. Written by a production artist at a leading game company, this book uses a real-world, tutorial approach to teach you everything from modeling, texturing, and animation, to special effects techniques used to create cutting edge games. The CD features a fully functioning version of the Maya Personal Learning Edition as well as models, textures, animations, motion studies, and other files to support the book's tutorials. It's ideal for artists looking to break into the field, and students and "modders" who build game content.
Product Details
The Game Artist's Guide to Maya
Paperback: 240 pages
Publisher: Sybex; 2005-01-21
Label: Sybex
Studio: Sybex
ISBN: 0782143768
Average Customer Review: based on 11 reviews
Sales Rank in Books: #374226
Customer Reviews
Avg. Customer Review:
Customer Rating:
Summary: Ok, but not great 2009-01-09
Comment: There's nothing in here that isn't done better in other books. It's a bit better than reading the autodesk:maya foundation maybe, but not by much.
Also, the model he makes is itself not that great, and it has very blocky arms. He also does some questionable stuff like overlap the UVs for each finger.
Customer Rating:
Summary: Game Artist not as informative 2008-12-31
Comment: I got this book after reading another 3d game character creation book. This book is for someone who has experience creating characters already.
The chapters explain and take you through the process of making a game character but it isn't step by step. It looks that way but the author leaves out some steps through out the book. For example, start at point A, but skip B and C to get to D. I had to guess and study the images to see what he did to create the parts of the goat man character. That was the major problem I had! but i did learn some new things in this book.
I contacted the author by e-mail, and I was shocked he responded and said something like he didn't have enough room to show every step???
I recommend this book because I did learn some new thing to create parts of a character, but you need to know a few things beforehand.
Customer Rating:
Summary: The Game Artist's Guide to Maya 2008-04-06
Comment: I think is an awesome book, it has taught me a lot about polygons in a game character for design purposes, over all great find and loved it! This book has helped me with my game design class in College. Creating games, and having fun now! Thanks Loved It!
Customer Rating:
Summary: Not what I was hoping for 2008-02-06
Comment: Reading the reviews for this book I knew that it would not be an easy ride but this book is just poorly written.
I have been using 3d programs for over 7 years and decided to buy this book to better learn maya and gain an understanding of games characters.
Its teaches very little because as you do the tutorials you start to realize he often uses different methods to what he instructs you too do. Often the book skips big areas and even maya features with vague sentences that explain nothing
Saying all this I have still picked up a few valuable tips from this book and as much as it could be improved I still don't think it was a waste of money but a revision is desperately needed. This book with a little extra work could easily be indispensable.
Customer Rating:
Summary: The Game Artist's Guide to Maya 2006-11-11
Comment: Very comprehensive book on character animation.
McKinley explains every step of the character development and its animation.
Could do a bit more on animation itself. He doesn't talk about environment either.
Also, the model he makes is itself not that great, and it has very blocky arms. He also does some questionable stuff like overlap the UVs for each finger.