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The Making of Doom(r) III: The Official Guide

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The Making of Doom(r) III: The Official Guide

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McGraw-Hill Osborne Media
Released: 2004-10-20

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Product Review
Product Description

Meet the Creators of DOOM 3! Walk through the doors of id Software and meet the close-knit group of extraordinary designers behind the computer game that is being hailed as possibly the greatest ever made. Through exclusive interviews, behind-the-scenes photos, and never-before-seen game art, you will discover what it takes to pull off an achievement of this magnitude. From initial conception to completed game comprised a four-year journey filled with hard work, setbacks, breakthroughs, and ultimate success. The team at id describe in their own words the inspirations and ideas behind the making of DOOM 3.


Product Details
The Making of Doom(r) III: The Official Guide
  • Paperback: 10 pages
  • Publisher: McGraw-Hill Osborne Media; 2004-10-20
  • Label: McGraw-Hill Osborne Media
  • Studio: McGraw-Hill Osborne Media
  • ISBN: 0072230525
  • Sales Rank in Books: #1290617

Customer Reviews
Average Customer Review
6 Reviews
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Game/Visual Design Students and FPS fans will LOVE this!, April 3, 2005
By 
Jake Stollery (Brisbane, Australia) - See all my reviews
(REAL NAME)   
This review is from: The Making of Doom(r) III: The Official Guide (Paperback)
I purchased both this book and the Half-Life 2 'Raising the Bar' book together for a discounted price. Both are exceptional and both I HIGHLY recommend owning.

The Doom 3 book is far heavier on word count and focuses on the entire production of Doom 3 as opposed to the sporadic comments and captions grouped with pictures in 'Raising The Bar'. Having said that both are different and will appeal to everyone interested regardless.

Both are printed on very high quality paper, 'Raising The Bar' even having a hard cover, a sore omission from The Making Doom 3. The content is brilliant with hundreds of images gracing throughout and insights into the making of these games. I particularly liked reading about the ideas, monsters and objects that were cut from the final games. Seriously, every gamer or visual artist/designer should own these, awesome and inspirational 'picture' books to have laying around.

SO! If you are a fan-boy or girl of either game,...Read more
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8 of 9 people found the following review helpful:
5.0 out of 5 stars Giid Job Guys, November 23, 2004
By 
This review is from: The Making of Doom(r) III: The Official Guide (Paperback)
Steven Kent was given extraordinary access to the creative team doing Doom 3 while the project was under develoment. In this book he charts that development from early conception and the development of details like a new graphics engine that would do the actual on screen graphics. He then moves on to the development of characters, locations, and sounds that make the game what it is. One by one the developers are introduced, often by interview. And the developers get to say their prospective on the game and their part in it. The book is profusely illustrated showing the characters in the sceens where they belong.

It is surprising, no incredible to me that the game of Doom 3 was created in total by a team of some 22 peop.le.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars small problem, July 20, 2005
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This review is from: The Making of Doom(r) III: The Official Guide (Paperback)
Great book by the writer Mr. Kent! The only problem that I came across was the that the pages fall out with minimal use. Warnig!!! Don not treat this book as a standard book!
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