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2 of 2 people found the following review helpful: By Amazon Verified Purchase(What's this?) This review is from: Tricks of the Doom Programming Gurus/Book and Cd (Paperback) DooM modding was at its height in 1994-1996 but there are still thousands of levels made every year, see [...] or doomwadstation.
Making DooM levels is fun because it keeps the game alive and new. It's also easy to make basic levels. It's hard to make a good, long WAD, but it's easy to make a few rooms and improve on it over time. It's not like a lot of other games where even making a basic room is incredibly intimidating and challenging. DooM's engine was GPL'd in 1997 and there are dozens of source ports available for every platform. Due to this, a lot of the information in this book is out of date. For example, in the original DOOM engine, you could not have a bridge (or a "sector over a sector"), the engine was coded this way for speed on the crappy 386 computers of the time. Some modern source ports redo the entire game in openGL and include the ability to make sectors over sectors. However, this book will still teach you basic concepts like how...Read more 2 of 2 people found the following review helpful: By A Customer This review is from: Tricks of the Doom Programming Gurus/Book and Cd (Paperback) Tricks of the DOOM Programming Gurus is an excellent book due to the fact it is easy to follow and *all* lessons are required to do otherwise the end WAD will not be complete (unlike some other how-to computer books) Pictures, Diagrams and tables are included to help the reader understand the various elements in Doom. An excellent feature of this book is that when you finish reading it you will be fully qualified to make excellent WAD files without ever needing to refer back to the book, and its another point of its easy-to-understand feature. Overall, the book is an excellent work and good. However, its only let-down is that Doom gets out-of-date very quickly with more modern games, and it doesnt teach you much for the future; however, this is of no fault of the authors. 1 of 1 people found the following review helpful: By ryan (long island, ny) - See all my reviews This review is from: Tricks of the Doom Programming Gurus/Book and Cd (Paperback) i got this book waaaayy back when it first came out and it has been a companion for me for editing doom which i still do as a hobby today. doom has to be the easiest game to edit on the planet and the possibilities are endless. this book is huge first off and theres a reason why. it gives you step by step instructions on level editing, graphics editing and miscellaneous editing to make your own custom doom. every chapter explains how to use the editors and also surprisingly tells how they work and how they can work for you. theres also another book that came out which is newer, 3-D alcemey however you spell it which is a continuation of this book. i recemmend this book to anyone with barely any computer programming knowledge who wants to make their own game out of doom. |