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22 of 22 people found the following review helpful: By This review is from: Unreal Game Development (Paperback) I've been teaching 3D Game Prototyping for the past 10 years, and for the past 2 years have solely used the Unreal Game Engine in my classroom. I was psyched to find out last year that there was going to be a new Unreal manual that would be an alternative to bulky and hard to use Mastering Unreal Series of books.
This book was a big disappointment. For the past year, there has been a free version of the Unreal Engine Editor collectively known as UDK or the Unreal Development Kit. Prior to that was an older version known usually as the UT3 Editor and Engine. This book is on the older version of Unreal, not the newer one. There is a belief that somehow there is little difference between the two development systems, which is not true. The bulk of my time prepping my Prototyping course has been revising all my handouts and lectures to work in UDK. Almost everything had to be changed. So if you want to use this book for UDK, expect to be frustrated, and be...Read more 1 of 1 people found the following review helpful: This review is from: Unreal Game Development (Paperback) This book is great if you are looking to learn how to mod and make games with the Unreal Engine! There are a lot of resources and materiel scattered all over the web on mod and game development with Unreal Engine 3, but what I appreciate with this book is a) its all in one nutshell from what is the engine to the deeper things such as the actual mod and game development and b) this book is actually a textbook that was used in a game design course so it really is catered to help you learn. I would recommend if you are starting out this is the best book to start with and then continue to add additional resources and information. My mod project has come really far because of this book and I am really thankful I bought it! 1 of 1 people found the following review helpful: By Big Jilm (Columbus, GA United States) - See all my reviews Amazon Verified Purchase(What's this?) This review is from: Unreal Game Development (Paperback) I understand that this is a book on the Unreal engine and not GIMP or 3DS Max, however the author too frequently relies on the crutch of "X is outside the scope of this book" to gloss over skills that it then dedicates an entire chapter to exploring. The result is that you can either ignore those chapters, or you can stop, learn the skills yourself somehow, and then return to the chapter at hand. Doing the latter gets frustrating really fast. As soon as you learn one skill and return to the book, the next paragraph throws another wrench at you that stops you in your place. Don't get me wrong. Following this book will teach you new skills, but it may also drive you nutty in the process. I think the format would have worked much better in a video series, where the viewer could follow along with the instructor and pause/rewind as needed. Still images just don't go far enough to explain items that the author flies past. |